Who am I?

Hi, I'm Cody

My Story

A veteran Roblox developer, I started off my career as a player back in 2009, and have been actively developing games since 2013.


As a developer, I've been very active in the Roblox ecosystem. In 2013, I worked as a Community Manager for LuaLearners, a website dedicated to helping people learn to use Lua. This website was featured on Roblox's official blog, and had over 10,000 members before closing. As part of this group, I attended Bloxcon Chicago, where we tabled for the event.


Around 2014-2015 is when I found a small first taste of success with my game Multi Pong, and later, Multi Pong 2. These titles were featured by Roblox and accumulated over 1.6m plays.

From here, I took a break from Roblox to focus on my studies, graduating high school in 2016 and completing my Bachelors of Computer Science at Rensselaer Polytechnic Institute in 2020.

Professional Career

Upon graduating, I went to work for Supersocial, a new startup trying to get into the Roblox space. As a Gameplay Programmer on their first title, Ghostopia, I worked with other programmers and artists to turn design artifacts passed off from the game designers into functional systems.

Following my departure from Supersocial, I joined the Roblox Accelerator Program in Spring of 2021 as team Iron Dino, where we designed, pitched, and created Islanders, a disaster survival battle royale.

While Islanders ultimately never released, it directly led to my next adventure as a Game Developer & Consultant for Slyce Entertainment's Survive the Killer!

From 2021 to 2023, I worked with the team to completely rewrite the backend systems, implementing features that have been used by millions of people billions of times. As of today, I am still a partial owner of Survive the Killer!, and love seeing all of the interactions our players have daily.


It's been a wild ride, and I'm excited to see what's next.

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