Who am I?

Cody
Hi, I'mCody
2009–2013

The Beginning

A veteran Roblox developer, I started off my career as a player back in 2009, and have been actively developing games since 2013.

As a developer, I've been very active in the Roblox ecosystem. In 2013, I worked as a Community Manager for LuaLearners, a website dedicated to helping people learn to use Lua. This website was featured on Roblox's official blog, and had over 10,000 members before closing. As part of this group, I attended Bloxcon Chicago, where we tabled for the event.

2014–2015

Multi Pong

Around 2014-2015 is when I found a small first taste of success with my game Multi Pong, and later, Multi Pong 2. These titles were featured by Roblox and accumulated over 1.6m plays.

2016–2020

Education

From here, I took a break from Roblox to focus on my studies, graduating high school in 2016 and completing my Bachelors of Computer Science at Rensselaer Polytechnic Institute in 2020.

2020

Ghostopia

Upon graduating, I went to work for Supersocial, a new startup trying to get into the Roblox space. As a Gameplay Programmer on their first title, Ghostopia, I worked with other programmers and artists to turn design artifacts passed off from the game designers into functional systems.

Ghostopia
2021

Islanders

Following my departure from Supersocial, I joined the Roblox Accelerator Program in Spring of 2021 as team Iron Dino, where we designed, pitched, and created Islanders, a disaster survival battle royale.

Islanders
2021–2023

Survive the Killer!

While Islanders ultimately never released, it directly led to my next adventure as a Game Developer & Consultant for Slyce Entertainment's Survive the Killer!

Survive the Killer!

From 2021 to 2023, I worked with the team to completely rewrite the backend systems, implementing features that have been used by millions of people billions of times.

2023–Present

Sky Pirate Games

Following my work on Survive the Killer!, I have been hard at work functioning as the lead developer with a few friends in our small studio Sky Pirate Games, where we have gone on to release Obby But You're In A Tire and, most recently, End of the Line.

It's been a wild ride, and I'm excited to see what's next.